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    Aerow's gym leader rematch script

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    Aerow''s gym leader rematch script

    Post  ●•ΛΣЯӨЩ•● on Sun May 24, 2009 7:39 am

    Inserting a new gym leader using XSE scripts.

    REQUIRMENTS
    Code:
    O.k now the basic thing you need to know is
    1.)Basic XSE scripts.
    2.)Two Hex value for your gym leader.
    3.)Patience.
    Tools Required
    1.)eXtreme Script Editor
    2.)A-Trainer
    3.)Free Space Finder
    4.)A-Map

    Special Thanks To
    RaiRai-Kun, diegoisawesome
    FOR GIVING EXPERT TUTORIALS AND MAKING ME GET INTO XSE IN A DAY!!!
    HackMew
    THE GOD OF XSE.

    PLEASE ADD REPUTATION TO AEROW IF YOU LIKE THIS TUTORIAL

    PRE-REQUISITES
    Code:
    BADGES FLAGS:
    0x820 - First Badge
    0x821 - Second Badge
    0x822 - Third Badge
    0x823 - Fourth Badge
    0x824 - Fifth Badge
    0x825 - Sixth Badge
    0x826 - Seventh Badge
    0x827 - Eighth Badge

    ITEM HEX CODES
    GO TO RAIRAI-KUN’S Tutorial and get a list of item hex codes.

    NOTE
    # Here I’ve used some “()” actually you’ve got to replace them with Your choice.
    # In the gym leades rematch script I’ve set it up as a double battle and you’ve got to change it in you’re A-trainer.


    LETS BEGIN
    Firstly open your Xse and in it open your Rom that you wanna use.
    Then open Free space finder and Get a free space of about 500 bytes.

    GYM LEADER SCRIPT
    Code:
    #dynamic 0x(your offset)
    #org @start
    lockall
    faceplayer
    checkflag 0x(The Badge you want)
    if 0x1 goto @end
    msgbox @002 0x6
    trainerbattle 0x1 0x(Hex of leader) 0x0 @beforematch @aftermatch @later
    end
    #org @beforematch
    =(Dialogue before battle in the battle screen)
    #org @aftermatch
    =(Dialogue after losing the battle but in the battle screen)
    #org @later
    msgbox @003 0x6
    fanfare 0x13E
    msgbox @004 0x4
    waitfanfare
    closeonpresskey
    msgbox @005 0x6
    giveitem 0x(your item in hex) 0x(quantity in hex) 0xtype
    setflag 0x(the badge you want)
    releaseall
    end
    #org @done
    msgbox @001 0x6
    release
    end
    #org @001
    =(go to the next town to get ur next badge)
    #org @002
    =(intro Before match)
    #org @003
    =(you got the [] badge)
    #org @004
    =([player] recieved [] badge)
    #org @5
    =(message before giving item)






    HERE'S AN EXAMPLE:
    Code:
    #dynamic 0x830000
    #org @start
    lock
    faceplayer
    checkflag 0x821
    if 0x1 goto @done
    msgbox @2 0x6
    trainerbattle 0x1 0x19E 0x0 @before @after @later
    end
    #org @before
    = Show me what ya got!
    #org @after
    = What the-?
    #org @later
    msgbox @3 0x6
    fanfare 0x13E
    msgbox @4 0x4
    waitfanfare
    closeonkeypress
    msgbox @5 0x6
    giveitem 0XC4 0x1 0x0
    setflag 0x821
    release
    end
    #org @done
    msgbox @1 0x6
    release
    end
    #org @1
    = You should travel to Moserde town\nto get your next badge.
    #org @2
    = Welcome to Fander Town Gym.\nYou want to challenge me?
    #org @3
    = Congratulations!\pFor beating me, you get\nthis badge!
    #org @4
    = \v\h01 recieved a badge!
    #org @5
    = Oh, and please take this.


    NOTE IN THE ABOVE CASE I’VE USED BROCK AS MY TRAINER HEX YOU MAY USE ANY OF YOUR CHOICE




    GYM LEADER REMATCH SCRIPT

    THIS SCRIPT IS ALSO FAIRLY SIPMLE AS THE ABOVE SCRIPT BUT IT INVOLVES AN OTHER TRAINER HEX CODE FOR THE RE-MATCH SO IN YOU’RE A-TRAINER CUSTOMISE AN OTHER TRAINER FOR THE RE-MATCH AND MAKE HIM THE GYM LEADER.

    O.K SO HERE I’LL DIRECTLY GIVE YOU AN EXAMPLE BECAUSE IT’S LIKE THE SAME ABOVE BATTLE.

    NOTE:FOR THE RE-MATCH I’M USING A DOUBLE BATTLE AND SO PUT A TICK TO THE DOUBLE BATTLE IN YOU’RE A-TRAINER FOR THE SECOND TRAINER HEX CODE.
    Code:
    #dynamic 0x85223A
    #org @start
    lock
    faceplayer
    checkflag 0x821
    if 0x1 goto @done
    msgbox @2 0x6
    trainerbattle 0x1 0x19E 0x0 @before @after @later
    end
    #org @before
    = Show me what ya got!
    #org @after
    = What the-?
    #org @later
    msgbox @3 0x6
    fanfare 0x13E
    msgbox @4 0x4
    waitfanfare
    closeonkeypress
    msgbox @5 0x6
    giveitem 0xC4 0x1 0x0
    setflag 0x821
    release
    end
    #org @done
    msgbox @0 0x5
    if 0x1 goto @yes
    msgbox @6 0x6
    release
    end
    #org @yes
    msgbox @8 0x6
    trainerbattle 0x4 0xD2 0x0 @before2 @after2 @later2
    end
    #org @0
    = Shall we have a rematch?
    #org @1
    = You should travel to Moserde town\nto get your next badge.
    #org @2
    = Welcome to Fander Town Gym.\nYou want to challenge me?
    #org @3
    = Congratulations!\pFor beating me, you get\nthis badge!
    #org @4
    = \v\h01 recieved a badge!
    #org @5
    = Oh, and please take this.
    #org @6
    = O.k maybe next time?
    #org @before2
    = Ha Ha....
    #org @after2
    = Oh Man!!!
    #org @later2
    = O.k you are still in good shape!!
    #org @8
    = Bring it on!!


    THE END

    By Aerow
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    Todoroki Heh Heh Heh

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    Re: Aerow's gym leader rematch script

    Post  Todoroki Heh Heh Heh on Tue May 26, 2009 5:52 pm

    This is a awsome tut! thnx Ive been trying to find one for a long time
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    Re: Aerow's gym leader rematch script

    Post  ●•ΛΣЯӨЩ•● on Fri May 29, 2009 8:40 am

    thanks for the feedback but its an old topic!!!

    EBAfan
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    Re: Aerow's gym leader rematch script

    Post  EBAfan on Fri May 29, 2009 8:46 am

    lol I use PokeScript... This doesn't help xD

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